2022 Report
The purpose of this report is to show how we are impacting communities with computer science education each year on a national level. This is the third report we've published.
In 2022 we experienced growth in our product and in our partnerships throughout the nation. We now serve students in rural, urban, suburban, and underrepresented communities thanks to our district partners.
Because we partner with districts spanning 26 different states this year, we have been able to receive user feedback in a variety of communities making our product more accessible and equitable for students in the United States.
This last year we received 471 submissions of product feedback, which equates to over 800 unique points of feedback. All feedback was taken into consideration as we are working to improve the CS education experience for all students, teachers, and administrators.
We also held over 40 virtual code events that brought nearly 1,000 community members together to learn more about coding and computer science. For many participants, this was their first introduction to coding.
Our users:
+ Completed 857,299 auto-graded checkpoints, or test, for comprehension
+ Wrote 2,850,189 lines of code
+ Spent 11,086,944 minutes on Skill Struck
We will continue to be transparent about the progress we’re making. In this report, we will share information about our user gender, race, disability, low-income family percentages, and English Language Learning status. We were careful only to include data that was viewable to the public.
To collect our user demographic data, we found the published demographic data for our current school and district site partner populations as of December 2022.
Our staff demographic data represents all of our full-time and part-time employees as of December 2022 and was collected by a survey. You can learn more about how we collected our data in the “Methodology” section of this report.
Our mission is to empower creators, grow problem solvers, and strengthen communities.
In this impact report, we'd like to highlight one of our partners, Kentucky School for the Blind. Kentucky School for the Blind is an educational facility for blind and visually impaired students. Because Skill Struck is accessible, we've been able to serve these students in CS.
"I like Skill Struck because I've been learning about computer science basics while learning Python coding simultaneously. It was easy to pick up because it was very user-friendly and also very accessible to me since I'm visually impaired.
The 'Accessibility Adjustments' tab is extremely easy to navigate and very helpful with multiple different profiles to choose from, like Vision Impaired Profile, Seizure Safe Profile, Cognitive Disability Profile, and others all located inside the tab with easily customizable settings like Highlight Links, Text Magnifier, and many others to make Skill Struck more accessible to anyone with an impairment.
On top of all that, while learning a skill, [Skill Struck] will give you hints and extra help to complete a task assigned by that skill to make sure you're not stuck on that task all day. I also like how it gives me a small task and a quiz to ensure I understand the information given to me so I'm not just stringing along through the skill I'm trying to learn." - High School Student at Kentucky School for the Blind
With our continued efforts in making Skill Struck an accessible platform, we've been able to serve all kinds of learners. We truly believe coding is for everyone.
We collected this data from our school and district sites across the United States. All the numbers below represent students in the districts and schools we partner with. Note: underserved students include members of minority populations.
We work with a district in California that has 94% underrepresented students, where 80% are from low income households and 16% identify as English Language Learners.
A survey collecting demographic data went to each of our staff members. As we are expanding our team, we are open to hiring remote workers to increase the diversity of gender, race, and background.
In 2023, we will continue receiving feedback from our district and prospective partners to help us build a product that serves all communities. Our product team will increase the amount of content available on our platforms by adding more games, puzzles, video animations, robotics, and in-depth curriculum.
This push from our product team will help our students engage further in CS and gain skills that will prepare them not only for a career in CS but also for life.
Until next year!
Our staff demographic data represents all our full-time and part-time staff as of December 2022 and was collected via self-identification using Google Forms.
Leadership team This is currently defined as those who are head of their department.
Technical In this breakdown of staff data, technical roles include our software developers.
Non-technical: This includes all roles other than software engineering.